![]() This level goes down as the most annoying. I have to wait a few seconds for Reti to abandon the freighter any way. I take out fighters as they enter the level because it's easy to die if you don't and too time consuming to take out fighters any other way. Other than that I play Vana, and just move from one target to the next using lots of wingmate commands. This is a hectic level that can vary depending on how quickly Reti works in the freighter. This was one of my best completions of this level. Starting out I take out the turrets on the buildings while my bombs are recharging, because they pose a threat, and I don't lose time waiting for bombs. I work to efficiently move between the buildings. This is a difficult, but cool level where Nym takes out the secret base Vana found earlier. The reason I leave the freighters for last is because one of them is auto targeted allowing me to command Reti to take it out while I'm taking out Satellites, which is more efficient.doing the level in a "U" shape instead of zig-zagging all over turned out to be faster. Here, as Rhys, found the quickest order in which to take out the satellites. I enjoyed finding a good strategy for the level, but was annoyed that it didn't really matter. other than that, there's a lot of waiting at the end (protect the leaving freighters.). I think that taking out the initial dropships and the first two waves of bombers is maybe the only thing that contributes to speed. This is a fun level, though it's the longest. I have actually died here by an embarrassing collision with a Scarab, so I complete the objectives, then just stay away from Scarabs for a time of.6:34 - yay. This is a fixed time level that always lasts 6:34. His ship is a bomber which carries.bombs! This level can be done ridiculously fast with very good luck taking out the groups of fighters (2:30!), but a typical run is doing good to get below 3 minutes. I take out the shield generators and that's it! Her secondary weapon is a "tag" that allows her lasers to track a tagged and targeted enemy - this also takes down shields. Rhys's trainer, Essara is killed by a Mercenary in the cutscene after this level. Sniping enemies could get frustrating, but the level is very straightforward. Great first level for a speedrun - Canyons, mines, boosting, and some enemies. I'm ready and willing to answer any questions or hear any feedback in the forum topic or by private message. I was a bit lazy with these, but I don't think the game really warrants in-depth level comments. If any individual level runs are done in the future timing must be done according to the video time, NOT the in-game timer. I got 0:02 several times on Mission 9, and if I get below 2:10 on Level 1, 5 seconds are subtracted from the displayed time. I'm guessing that the CD skips or something causing the timer to reset at some point. I've noticed this on levels 1, 3, 7, 9, and 14 I think. I've gotten times of 0:02 and 127:XX before for example. The lever timer in this game has a tendency to be glitchy. Miscellaneous Note: inaccurate in-game level timer! Well not anymore! I hope you enjoy the run! Unfortunately I think all of the Starfighter games have been lost in obscurity. ![]() Ok, yeah it was! The best treatment it got though was to have a sequel made, Jedi Starfighter, which is a much better game with more depth to it. In response to that request and with my former experience as the Star Fox 64 runner, I bring you a run on Star Wars: Starfighter! Yeah! What!? You've never heard of it? Well, I'll have you know it wasn't so mediocre as people seem to think. Well, there was a request for more Star Wars games on SDA. Thanks to Plagnus for some feedback, and hopefully next time I'll run a less obscure game! Thanks also to Mike Uyama, DJGrenola, and of course Radix for all your awesome work! SDA wouldn't be what it is without them. Thanks to Nate for instilling my VHS run with digital beauty.
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